The Lead
Leads are more important for offensive teams; defensive teams may not need one at all. Usually, Leads have one or two dedicated tasks. Common tasks are:
- Setting up Stealth Rocks, Spikes or Toxic Spikes
- Preventing the foe from setting up
- Countering enemy Leads using damage or status effects
- Creating momentum
Choose whether to use a Lead after creating your team's core. If your core needs help with the four tasks listed above, you should use a Lead.
Your Lead's job should be clear and specific. For example, "My Lead must lay one layer of Spikes every game; two layers every other game; and three as a bonus." This specific job will guide your choice of leads.
Common Lead Moves
Some of the common moves used by Leads are:
- Stealth Rock, Spikes or Toxic Spikes, for entry hazards
- Roar or Whirlwind, to force switches
- Explosion or Destiny Bond, as a suicide attack
- Taunt, to prevent the foe from setting up
- Recovery moves, such as Recovery or Roost
- Solid damage moves, such as Ice Beam or Flamethrower
- Status-inducing moves, such as Toxic or Hypnosis











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